Casino CRAPS Instruction

Learn the rules of Craps and the strategy you should follow for the best success. Craps is an exciting casino dice game, where players wager money against the casino on the outcome of one or more rolls of two dice.  It is one of the most social and thrilling games played in the casino and its popularity continues to increase.  At first glance, the game appears rather complicated, but understanding the rules and terminology can quickly take you from a confused novice to a player with a complete understanding.

The Rules of Craps Play

One or more players can play.

Players take turns rolling 2 dice, where the total of the two dice is what counts. The shooter is the person rolling dice. A shooter is given five dice by the stickman and picks any two to roll with during his turn.  Shooters are required to roll with one hand and are supposed to roll the dice hard enough so they bounce off the surrounding wall of the table.

A new round is started every time a new shooter starts rolling.  The first roll of the new round is called the come out roll.

On the come out roll, if the total is 7 or 11 it is a natural win and all pass line bets are paid.

On the come out roll, if the total is 2, 3, or 12 it is a craps and the house wins all pass line bets.

On the come out roll, all other numbers, 4, 5, 6, 8, 9, or 10 is rolled this becomes the point.

Players have a large variety of bets to make, most of which are how the round will end with the shooter making the point or if the shooter sevens out. Other betting choices deal with an exact total of a given roll or an exact total of a given roll occurring before the shooter sevens out.

Casino craps table has four employees who run the game. First is the boxman who guards the chips and oversees the other employees to make sure they are not making any mistakes.  Next, there are two base dealers who collect and pay bets. Lastly, a stickman announces the results of each roll and uses his stick to collect the dice and pass them to the shooter.


Craps Rolls

 

 

1

2

3

4

5

6

1

Snake Eyes

Loose Deuce

Easy 4

Fever 5 or No Field 5

Easy 6

Seven Out or Natural Win

2

Loose Deuce

Hard 4

Fever 5 or No Field 5

Easy 6

Seven Out or Natural Win

Easy 8

3

Easy 4

Fever 5 or No Field 5

Hard 6

Seven Out or Natural Win

Easy 8

Nina or Centerfield 9

4

Fever 5 or No Field 5

Easy 6

Seven Out or Natural Win

Hard 8

Nina or Centerfield 9

Easy 10

5

Easy 6

Seven Out or Natural Win

Easy 8

Nina or Centerfield 9

Hard 10

Yo

6

Seven Out or Natural Win

Easy 8

Nina or Centerfield 9

Easy 10

Yo

Boxcars

 

Types of wagers


Line bets
The shooter must make either or Pass Line bet or Don’t Pass bet.

The Line bets are bets wagered on whether or not a point is made.

Pass Line bets are won if the come out roll is a natural win or Yo, 7 or 11 and are lost if the come out roll is a craps, 2, 3, or 12.  All other numbers establish a point, and if that point is rolled again then that bet wins. However, if after a point is established and the shooter rolls a 7, all pass line bets are lost.

Don’t Pass is essentially the opposite of the pass line bet. On the come out roll a 7 or 11 would lose and a 2 or 3 would win (a 12 nothing happens).  Once a point is established, Don’t Pass bets get paid if the shooter sevens out before he makes his point.

Pass Odds are once a point is established, casinos allow pass line bettors to take odds by betting depending on the casino up to 100 times, though 5 times is normal, the pass line bet behind the pass line. Pass Odds win if the point is made before the shooter sevens out. The Odds bet pays true odds so the house has no edge on this bet. If the point is 4 or 10, then it pays 2 to 1. If the point is 5 or 9, then it pays 3 to 2. If the point is 6 or 8, then it pays 6 to 5. This payout structure is based on the probability of the point occurring relative to the probability of a seven occurring.

Don’t Pass Odds is for players playing the Don’t Pass. They get paid when a shooter sevens out before the point is made. True odds for

Don’t Pass Odds also have no edge for the house. If the point is 4 or 10, then it pays 1 to 2.  If the point is 5 or 9, then it pays 2 to 3. If the point is 6 or 8, then it pays 5 to 6.

Come Bet is essentially the same as the Pass Line Bet except it can only be made after the point has been established.  Just like a pass bet, when placed a 7 or 11 wins and a craps 2, 3, or 12 loses. If another number is rolled, the bet is moved to the box with that number on it. It gets paid if that number is rolled again before the shooter sevens out.  Like pass line bets, a player can choose to take true odds on come bets.

Often, after a shooter makes their point, a player with Come Bets will have come bets placed when a shooter is on his come out roll. 

These bets are considered not working by the casino unless specifically told to be working.  If the shooter rolls a 7 on his come out roll, the initial come bets are lost but any odds taken on those bets are returned to the better.  If the come out roll matches the come bet, the come bet wins but not the odds and the odds are returned to the better. If a better says his come bets are working, the odds bets are paid if that number is rolled but all come bets are lost if the shooter rolls a 7.

Don’t Come is also available and works as the opposite of the Come bets.

Single roll bets: Are wagers based on the outcome of the next roll.

Yo bet wins if the shooter rolls an 11.

3 or ace-deuce wins if the shooter rolls a 3.

2  or craps aces wins if shooter rolls snake eyes, 2.

12 craps wins if shooter rolls boxcars, 12.

2 or 12 also known as hi-lo wins if shooter rolls a 2 or 12.

Craps wins if the shooter rolls 2, 3 or 12.

C & E is a combined bet where a player is betting half their bet on 2,

3, or 12  and the other half on 11.

Any seven wins if the shooter rolls a 7.

Field bets win if one of the numbers 2, 3, 4, 9, 10, 11, or 12 occurs on the next roll of the dice. Field bets pay 2 to 1 or 3 to 1 if a 2 or 12 is rolled and 1 to 1 if a 3, 4, 9, 10 or 11 is rolled.

The Horn bet is betting four separate bets at once, on the 2, 3, 11, and 12. The Horn bet wins if the next roll is 2, 3, 11, or 12, while the other 3 bets lose the one that wins is paid depending on which number is rolled.

The World (Whirl) bet is a combination of the horn bet plus the any seven bet, and pays depending on the number rolled.

Multi roll bets: The outcome is determined often by more then one roll.

Hard Way bets are whether the shooter will roll a specific hard way(dice showing the same number), 4 (dice 2 and 2), 6 (dice 3 and 3), 8 (dice 4 and 4) or 10 (dice 5 and 5), before he throws a seven or that particular easy way.

Easy Way bets (dice showing different numbers, i.e. 5 and 3 is an easy 8) are the opposite of hard ways.

Big 6 and Big 8 are two different bets that pay even money that it will be rolled before a seven is rolled

Place and Buy Bets allow bettors to buy or place certain numbers 4, 5, 6, 8, 9, or 10 by placing their bet hoping the number bet will be rolled before a 7. Place bets win less then their true odds, and buy bets are paid at true odds but about a 5% commission is paid to the casino.

Lay Bets are the opposite of a buy and place bets, with the bettor hoping a 7 occurs before the number which is bet on.  

Betting odds

Bet

Actual Odds

Odds Paid

Casino Edge

Pass / Come

251 to 244

1 to 1

1.41%

Don’t Pass / Don’t Come

244 to 251

1 to 1

1.36%

Pass Odds / Come Odds

Same as paid

2 to 1 on 4 or 10
3 to 2 on 5 or 9
6 to 5 on 6 or 8

0%

Don’t Pass Odds or Don’t Come Odds

Same as paid

1 to 2 against 4 or 10
2 to 3 against 5 or 9
5 to 6 against 6 or 8

0%

Yo 11

17 to 1

15 to 1

11.11%

3

17 to 1

15 to 1

11.11%

2

35 to 1

30 to 1

13.89%

12

35 to 1

30 to 1

13.89%

Hi-Lo

17 to 1

15 to 1

11.11%

Craps

8 to 1

7 to 1

11.11%

C & E

5 to 1

3 to 1 on craps
7 to 1 on 11

11.11%

Any 7

5 to 1

4 to 1

16.67%

Field

5 to 4

1 to 1 on 3,4,9,10 or 11
2 to 1 on 2 and 12

5.56%

Field

5 to 4

1 to 1 on 3,4,9,10 or 11
2 to 1 on 2, 3 to 1 on 12

2.78%

The Horn

5 to 1

27 to 4 on 2 or 12
3 to 1 on 3 or 11

12.5%

Whirl/World

2 to 1

26 to 5 on 2 or 12
11 to 5 on 3 or 11
0 to 1 (push) on 7

13.33%

Hard way 4 / Hard way 10

8 to 1

7 to 1

11.11%

Hard way 6 / Hard way 8

10 to 1

9 to 1

9.09%

Big 6

6 to 5

1 to 1

9.09%

Big 8

6 to 5

1 to 1

9.09%

Place 4 / Place 10

2 to 1

9 to 5

6.67%

Place 5 / Place 9

3 to 2

7 to 5

4%

Place 6 / Place 8

6 to 5

7 to 6

1.52%

Buy 4 / Buy 10

2 to 1

2 to 1 + 5% commission

5%

Buy 5 / Buy 9

3 to 2

3 to 2 + 5% commission

5%

Buy 6 / Buy 8

6 to 5

6 to 5 + 5% commission

5%

Lay 4 / Lay 10

1 to 2

1 to 2 + 5% commission

5%

Lay 5 / Lay 9

2 to 3

2 to 3 + 5% commission

5%

Lay 6 / Lay 8

5 to 6

5 to 6 + 5% commission

5%

Craps Strategy

All bets in Craps have a negative expectation.  In the long run, an average player will lose money. The true odds bets is even money with the house but requires the pass or come bet underneath that does not pay true odds.   If you want to play craps, the best bet is to maximize your true odds bets, which reduces the overall casinos advantage.  But doing so also increases your fluctuations or variance in your wins and losses because you will be betting more money. 

Normally, you should avoid most of the other bets on the table as these do not pay you nearly what are true odds.  Definitely avoid the Big 6/Big 8 bets and the Field Bets which are sucker bets.  You will also benefit from making wagers that have the smallest house advantage, such as the pass and don’t pass line bets, the come and don’t come bets, the place 6 and the place 8.